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# --- THIS FILE IS AUTO-GENERATED ---
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# Modifications will be overwitten the next time code generation run.
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from plotly.basedatatypes import BaseTraceHierarchyType as _BaseTraceHierarchyType
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import copy as _copy
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class Lighting(_BaseTraceHierarchyType):
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_parent_path_str = "streamtube"
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_path_str = "streamtube.lighting"
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_valid_props = {
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"ambient",
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"diffuse",
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"facenormalsepsilon",
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"fresnel",
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"roughness",
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"specular",
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"vertexnormalsepsilon",
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}
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@property
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def ambient(self):
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"""
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Ambient light increases overall color visibility but can wash
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out the image.
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The 'ambient' property is a number and may be specified as:
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- An int or float in the interval [0, 1]
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Returns
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-------
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int|float
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"""
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return self["ambient"]
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@ambient.setter
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def ambient(self, val):
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self["ambient"] = val
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@property
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def diffuse(self):
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"""
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Represents the extent that incident rays are reflected in a
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range of angles.
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The 'diffuse' property is a number and may be specified as:
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- An int or float in the interval [0, 1]
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Returns
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-------
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int|float
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"""
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return self["diffuse"]
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@diffuse.setter
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def diffuse(self, val):
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self["diffuse"] = val
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@property
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def facenormalsepsilon(self):
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"""
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Epsilon for face normals calculation avoids math issues arising
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from degenerate geometry.
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The 'facenormalsepsilon' property is a number and may be specified as:
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- An int or float in the interval [0, 1]
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Returns
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-------
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int|float
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"""
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return self["facenormalsepsilon"]
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@facenormalsepsilon.setter
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def facenormalsepsilon(self, val):
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self["facenormalsepsilon"] = val
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@property
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def fresnel(self):
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"""
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Represents the reflectance as a dependency of the viewing
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angle; e.g. paper is reflective when viewing it from the edge
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of the paper (almost 90 degrees), causing shine.
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The 'fresnel' property is a number and may be specified as:
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- An int or float in the interval [0, 5]
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Returns
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-------
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int|float
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"""
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return self["fresnel"]
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@fresnel.setter
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def fresnel(self, val):
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self["fresnel"] = val
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@property
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def roughness(self):
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"""
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Alters specular reflection; the rougher the surface, the wider
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and less contrasty the shine.
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The 'roughness' property is a number and may be specified as:
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- An int or float in the interval [0, 1]
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Returns
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-------
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int|float
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"""
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return self["roughness"]
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@roughness.setter
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def roughness(self, val):
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self["roughness"] = val
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@property
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def specular(self):
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"""
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Represents the level that incident rays are reflected in a
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single direction, causing shine.
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The 'specular' property is a number and may be specified as:
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- An int or float in the interval [0, 2]
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Returns
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-------
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int|float
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"""
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return self["specular"]
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@specular.setter
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def specular(self, val):
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self["specular"] = val
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@property
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def vertexnormalsepsilon(self):
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"""
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Epsilon for vertex normals calculation avoids math issues
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arising from degenerate geometry.
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The 'vertexnormalsepsilon' property is a number and may be specified as:
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- An int or float in the interval [0, 1]
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Returns
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-------
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int|float
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"""
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return self["vertexnormalsepsilon"]
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@vertexnormalsepsilon.setter
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def vertexnormalsepsilon(self, val):
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self["vertexnormalsepsilon"] = val
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@property
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def _prop_descriptions(self):
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return """\
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ambient
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Ambient light increases overall color visibility but
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can wash out the image.
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diffuse
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Represents the extent that incident rays are reflected
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in a range of angles.
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facenormalsepsilon
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Epsilon for face normals calculation avoids math issues
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arising from degenerate geometry.
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fresnel
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Represents the reflectance as a dependency of the
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viewing angle; e.g. paper is reflective when viewing it
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from the edge of the paper (almost 90 degrees), causing
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shine.
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roughness
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Alters specular reflection; the rougher the surface,
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the wider and less contrasty the shine.
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specular
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Represents the level that incident rays are reflected
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in a single direction, causing shine.
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vertexnormalsepsilon
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Epsilon for vertex normals calculation avoids math
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issues arising from degenerate geometry.
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"""
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def __init__(
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self,
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arg=None,
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ambient=None,
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diffuse=None,
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facenormalsepsilon=None,
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fresnel=None,
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roughness=None,
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specular=None,
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vertexnormalsepsilon=None,
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**kwargs,
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):
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"""
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Construct a new Lighting object
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Parameters
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----------
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arg
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dict of properties compatible with this constructor or
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an instance of
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:class:`plotly.graph_objs.streamtube.Lighting`
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ambient
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Ambient light increases overall color visibility but
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can wash out the image.
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diffuse
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Represents the extent that incident rays are reflected
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in a range of angles.
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facenormalsepsilon
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Epsilon for face normals calculation avoids math issues
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arising from degenerate geometry.
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fresnel
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Represents the reflectance as a dependency of the
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viewing angle; e.g. paper is reflective when viewing it
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from the edge of the paper (almost 90 degrees), causing
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shine.
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roughness
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Alters specular reflection; the rougher the surface,
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the wider and less contrasty the shine.
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specular
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Represents the level that incident rays are reflected
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in a single direction, causing shine.
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vertexnormalsepsilon
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Epsilon for vertex normals calculation avoids math
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issues arising from degenerate geometry.
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Returns
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-------
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Lighting
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"""
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super().__init__("lighting")
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if "_parent" in kwargs:
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self._parent = kwargs["_parent"]
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return
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if arg is None:
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arg = {}
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elif isinstance(arg, self.__class__):
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arg = arg.to_plotly_json()
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elif isinstance(arg, dict):
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arg = _copy.copy(arg)
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else:
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raise ValueError("""\
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The first argument to the plotly.graph_objs.streamtube.Lighting
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constructor must be a dict or
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an instance of :class:`plotly.graph_objs.streamtube.Lighting`""")
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self._skip_invalid = kwargs.pop("skip_invalid", False)
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self._validate = kwargs.pop("_validate", True)
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self._set_property("ambient", arg, ambient)
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self._set_property("diffuse", arg, diffuse)
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self._set_property("facenormalsepsilon", arg, facenormalsepsilon)
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self._set_property("fresnel", arg, fresnel)
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self._set_property("roughness", arg, roughness)
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self._set_property("specular", arg, specular)
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self._set_property("vertexnormalsepsilon", arg, vertexnormalsepsilon)
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self._process_kwargs(**dict(arg, **kwargs))
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self._skip_invalid = False
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